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Gaffit, Rief and Lotus

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Author Topic: Gaffit, Rief and Lotus  (Read 1117 times)
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Gaffit
Harbringer of Gamma
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« on: December 06, 2007, 04:50:07 pm »

Name: Gaffit
Race: Mutant/Human
Weapon: Sentient LawnChair Mark IV: equipped with Shields, Rocket Thrusters and Razor Lasers. Razer Lasers are as close to CW as you can get without the actual upgrade.
2nd Weapon: Sentient ToolBox: Filled with an infinite amount of tools and machines. Although ToolBox himself is unbreakable, the machines he makes are not.
3rd Weapon: HK-47 Ultimate Class Assassination Droid: Armed with a high tech blaster, impenetrable battle armor, and a limitless supply of grenades.
4th Weapon: The Blender: A strange device that allows Gaffit to infinitley alter anything under his control.

ABILITIES

Ability 1: Technopathy: The ability to control and create machinery and tools with his mind. All technology is soley under his command.

Ability 2: Gamma Radiation: Gaffit is genetically infused with Gamma Raditation. He can use this for a variety of affects.
-Gamma Vision: A concussive blast of Gamma Radiation. Radiates whatever it hits.
-Gamma Beam: Charged version of Gamma Vision
-Gamma Wave: A wave of Gamma Radiation that can be up to 5 miles wide. Can be concussive or not.
-Gamma Bubble: The after-affect of creating a 5-mile Gamma Wave. A bubble of Gamma Radiation that slowly radiates anything inside it.
-Gamma Teleport: The ability to teleport inside a Gamma Bubble.
-Gamma Absorption: The ability to absorb anything irraditated.
-Gamma Aura: A constant aura around Gaffit. Allows alternative flight.
-Gamma Laser: A combination between Razer Lasers and Gamma Vision. Is a 10X10 yard beam that destroys anything it touches.

Ability 3: Cryokinesis: Has the ability to create and manipulate ice and can use it in a variety of ways.
Spear of Peace: Gaffit can create a spear, made out of Ice at absolute zero
Ice Armor: Can create armor for himself which is constantly at absolute zero.
Ice Pillars: Can rain pillars of ice down on his opponents.
Freeze: Can freeze his opponents to the ground. Or can freeze his opponents.
Ice Demon: Can create two demons made out of Ice at a time.
Ice Bullet: Can create bullets of ice and can propel them at his opponents with the intensity of a gun.
And other abilities obviously related to ice.

Ability 4: Animation: The ability to bring non-living things to life, such as swords, patches of Earth, water, ect.. That living thing is then placed soley under his control.

Ability 5: Metalkinesis: The ability to control metal in every way, can also become living metal. When in metal form, he can mold his body to create weapons such as knives, or metal wings with which he can fly, he cannot, however, become complicated machinery or heal damage done to him

Ability 6: Pyrokinesis: Has the ability to create and manipulate fire and can use it in a variety of ways.
Sword of War: Gaffit can create a sword made out of fire as hot as the Sun’s core
Heat Vision: Do I have to describe it?
Melt: Can spontaniously cause things to melt. Gaffit will never use this on his opponent.
Fire Flight: Can heat the air around him, causing him to fly
Fireball: Can release fireballs of varying power.
Explosion: Can release massive explosions.
Fire Demon: Can create two demons made out of fire at a time.
Heat Absorption: Can absorb heat.
And other abilities obviously related to fire.

Ability 7: Sound Control: Gaffit can manipulate sound waves for a variety of effects.
-Can make his opponent unable to hear for a short amount of time
-Has sonar, allowing him to keep track of his opponent at all times
-Can create solid soundwaves which he can hurl at his opponents
-Can create sonic booms at any visible point
-And more

Ability 8: Atomic Transformation: Can become Atomic upon absorbing a star, or the core of the Earth.
-Must absorb a ridiculous amount of radioactive energy to initiate Transformation.
-Upon becoming Atomic, the excess power is released, causing a massive explosion that radiates the battlefield.
-All of Gaffit’s abilities, with their powers enhanced X2.
-LawnChair and ToolBox are fused with him, allowing him access to their processing power and abilities.
-Atomic Manipulation: The ability to control radiated atoms and elements.
-Metal Mastery: Anything made of, or containing a metal element will not harm him.
-Body Augmentation: Can inflict different parts of his body with various elements. One element per body part.
-Gamma Laser Nova: Releases all radioactive energy at once, creating a destructive explosion that is equal to the amount of power he has stored. Upon using this attack, Atomic reverts back to Gaffit.

Ability 9: Skeletal-Kinesis: Gaffit has control over his own Skeletal Structure. Can use this for a number of things. (Note that this ability will only work when Gaffit is in Default or Skeletal form)
-Can create basic weaponry out of his bones
-Can replace broken bones inside his body
-Can create bone armor
-Can shoot bones at bullet speeds
-All damage done to his body while controling his bones is instantly healed

Ability 10: Form Phase: Gaffit can take on various forms by switching into one of his pure forms. While in a pure form, his abilities in that form increase dramatically, while his other abilities can only be used in their most basic attacks. When Gaffit switches from one form to another, his stats are automatically restored to their default points, eliminating both good and bad stat effects. The more controls Gaffit has the more forms he has.

Normal Form: Default Gaffit. He is very well rounded and has normal control over all of his abilities.
Weapon of choice: Double Bladed Naginata
Special Move: None

Gamma Form: Gaffit turns into a blazing green being. A Gamma Bubble is automatically produced and Gaffit can create solid objects out of Gamma Energy. He also has very basic control over most types of energy. Gaffit's Gamma levels are infinite while in this form. WARNING: If put under too much stress while in this form, Gaffit will turn into Atomic.
Weapon of choice: Duel Gamma Katana
Special Move: Gamma Laser Wave.

Ice Form: Gaffit turns into solid unmeltable ice. Anything that comes within a couple of inches of him is automatically frozen solid.
Weapon of choice: The Spear of Peace
Special Move: Wasteland: The entire stage is turned to absolute zero for one turn.

Fire Form: Gaffit turns into a being of pure un-extinguishable fire. Anything that comes within a couple of inches of him is usually melted from the heat.
Weapon of choice: The Sword of War (Looks like a scimitar)
Special Move: Heat-Seeking Sun: Gaffit creates a small star that constantly seeks out his opponent, it grows every turn. The longer it's ignored, the harder it is to stop. After 4 turns, it is the size of the sun.

Metal Form: Gaffit turns into solid metal. He can change his element at will and shape his own body to form basic weaponry and can turn into liquid metal.
Weapon of choice: Pointed Knuckles
Special Move: Heavy Metal Barrage: Gaffit turns his body to liquid metal and pummels his opponent with a huge variety of sharp objects at the speed of light. Lasts one turn. (Think that Gum Gum Gatlin' attack me and Judg are so fond of, except metal)

Sound Form: Gaffit turns into sound energy. He can travel through sound at instantaneous speeds and can cancel out most attacks by "echoing" them.
Weapon of choice: Finger snaps
Special Move: Sound Form: Music Lives: Jumpin' Jack Flash begins playing softly in the background, getting louder and louder. After 4 turns, the battlefield is flooded with intense sonic waves which stuns his opponent. The sound waves then form into a massive beam that strike his opponent.

Skeletal Form: Gaffit turns into a bone demon, basically taking on the appearance of the Grim Reaper. The bones he creates are razer sharp and nearly IW.
Weapon of choice: Dual Bone Scythe
Special Move: Death: Gaffit takes the form of a humoungous Grim Reaper, and the ground is torn to pieces by gigantic bones. Gaffit's in this form for 4 turns.

Technopathic Form: The nanobots in Gaffit's bloodstream convert all biological components to machine. Gaffit takes on the appearance of Metal Gaffit, except this time he has complete technopathic control over his body. His right arm is converted into a blaster that can fire any type of ammunition and his left can be converted into a beam sword. Gaffit can make augmentations to his own body, such as adding Rocket Boots, Missle Launchers, ect.
Weapon of choice: Blaster and Beam Sword Combo
Special Move: Bombardment: Gaffit creates a spherical shield around his opponent, making it so things can go in, but the opponent can't come out. He then summons millions of missiles, lasers, bombs, bullets and any other explosive material imaginable and fires it directly at his opponent all at once.

GMB's

God Mode Breaker 1: Destruction Form: Gaffit splits into his seven different forms as each of them use their special moves at the same time if they haven't been used yet. If all seven are used, then it results in certain death.

God Mode Breaker 2: A Game of Chess: Gaffit uses a fierce combination of his fire and ice powers to transform the battlefield into a giant chess board, each square a mile with 64 squares in total. The Black Squares are scorched lands with constantly erupting volcanoes, the air being hot enough to burn flesh. The White Squares are frozen wastelands covered in ice at close to absolute zero. Only Gaffit can control the fire and ice that these areas produce. Beyond the Chess Board is an infinite void, if anyone other than Gaffit steps a toe into the void, they are sucked into it and lost forever.

God Mode Breaker 3: Γγ: Once this GMB is unleashed, Gaffit immediately transforms into Atomic. After being Atomic for 3 turns, Atomic transforms into Γγ. If Atomic is already active, the transformation is instantaneous. Γγ is a fiercly powerful being whose essence has been around since the creation of the universe, but has recenlty been discovered and merged into Gaffit as an attempt to keep Γγ locked away forever inside himself. Γγ possesses many times the strength of Atomic and all of his abilities, and has a slew of Godly Abilities.
Reality Manipulation: Γγ can directly alter reality itself to suit his needs.
Energy Manipulation: Γγ can directly control all types of energy.
Cosmic Manipulation: Γγ can control the power of the universe itself.

Height:6'
Weight: Varies
Skin tone: white
Eye color: blue
Hair color: brown/blonde
Hair style: Short with bangs
Garments/clothes: Jeans, Black T-Shirt and sneakers

Strength: ****
Speed: ***
Defense: ***
Rage: **

Bio: Was an up and coming physicist, making leaps and bounds in the world of physics and Engineering, even studying at the most prominent college in the world, Bio University. He discovered his first ability, technopathy, when he entered a science fair and created his never-ending ToolBox, he won with flying colors, but his success seemed to fishy to some of the other contestants, who demanded he be tested for brain stimulators. The blood test came back negative for drugs, but they did discover that he was a mutant, and that he had been subconsciously using his powers to create seemingly magical machinery all his life. Ashamed, he left the institution and began fighting for both justice and evil to regain his honor.

Continued Log: 30 years after the Clash of Smash began, Gaffit knew that, as a human, he couldn't keep up with the immortals that were his colleagues. He was 50 years old and well out of his prime. He knew that one day he would have to give up the mantle of being one of the strongest clashers, and then simply die a mortal. So Gaffit set to work on prolonging his existence, and ended up inventing a set of nanobots that would enter the cells of his body and preserve them; keeping them running at maximum efficiency for as long as he powered them with Technopathy. Since his cells were now running at peak efficiency at all times, he was restored to the appearance of youth over-night, and continues to live for as long as he wills it.

AP: 145
JD: 1172

Theme Song: http://www.newgrounds.com/audio/listen/106783 (Courtesy of Marcus)

Gaffit has currently cleverly hid the top secret plans to the Super Panda formula behind the fan blades in the Gym's wind tunnel.
« Last Edit: August 18, 2010, 08:01:49 pm by Gaffit » Report Spam   Logged


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This Message Has Been Intercepted. You Have Been Mislead. There Is No Conspiracy.

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Gaffit
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« Reply #1 on: December 06, 2007, 04:50:28 pm »

Name: Rief.
Race: Human.
Weapons:
1.) Two foot long UW Kris. They are considered by many to be a lucky charm of sorts in battle.
2.) A Magical Pack of Cards filled with an unlimited supply of Razer Sharp, light-weight yet very durable Playing Cards that are magically enhanced to seek out their original target.
3.) A Bow and Arrow empowered with Fire, Ice, and Lightning. The Quiver holds an infinite amount of arrows and it comes with a chain which can be used for various purposes.

Abilities:

1.) Invisibility: Can become completely undetectable. He can also use this on anything he touches. This can only be countered by the ability to see invisible people.

2.) Poison: Has a vast array of poisons for his use. Poisons work on both people and objects. Poisons take affect on contact. His poison can only be countered by an ability whose only purpose is to block poison. Poison lengths are stackable.
Weaken-U: Quickly drains the opponent or object of their strength. Lasts 5 turns.
Slow-U-Down: Slows down the opponent or object’s speed. Lasts 3 turns.
Magic-B-Gone: Quickly drains the opponent or object of its magical traits. Lasts 5 turns.
Double Damage: All opponents or objects take double the damage from each of Rief’s attacks. Lasts 8 turns.
Pain-4-U: Causes Rief’s opponent excruciating pain. Lasts 6 turns.
Sight-B-Gone: Temporarily blinds Rief’s opponent. Lasts 3 turns.
Aim-No-More: Causes Rief’s opponent’s accuracy to fall devastatingly. Lasts 7 turns.
Down-N-Up: Confuses Rief’s opponent, giving them extreme vertigo. Lasts 4 turns.
Go-2-Bed: Puts Rief's opponent to sleep. Lasts 2 turns minimum.
U-C-Things: Causes Rief’s opponent to have vivid hallucinations. Lasts 3 turns.
I-Melt-U: Rief's only offensive poison. It's pretty much just acid. Does not affect his daggers.

3.) Escape Artist: Can escape from being bound, stunned, or trapped.
 
4.) Light As Air: Rief can walk and balance on thin air. This allows him to run skyward and allows him to grip and hold onto nothingness.

5.) ****: Rief rolls a magical dice that he stole from a noble, depending on which side it lands, it has a different effect. The dice's effect takes two turns to initiate, one turn to roll the dice, the next turn to use it's effect.
1: The dice creates a magical barrier around Rief for 1 turn, preventing him from harm.
2: The dice fires a thunderbolt that travels at light speed towards his opponent.
3: The dice enhances Rief's reflexes, doubling his speed for 2 turns.
4: The dice creates a small fog that surrounds and follows Rief's opponent for 1 turn.
5: The dice enhances Rief's strength, doubling it for 2 turn.
6: The dice depowers his opponent's weapons, making them useless for 1 turn.
The number the dice lands on depends on the seconds in Rief's post. If he posts in seconds 0-9, it lands on 1, 10-19 and it lands on 2, 20-29 and it lands on 3, 30-39 and it lands on 4, 40-49 and it lands on 5, and 50-59 and it lands on 6.

6.) Call of the Wild: Rief can use his natural affinity to nature to summon animals to come to his aid. He doesn't use any form of control, instead the animals simply know him so well that they know exactly what he wants them to do. Rief can communicate with any animal he summons.

7.) Fear: At the beginning of each battle, Rief covers himself in a strange dust. Whenever Rief touches his opponent or takes a hit, the Fear Powder spreads from him to his opponent, crossing any physical barrier. His opponent then must face his worst fear (And yes everyone has a worst fear), Rief can manipulate their fears to his liking, and any damage his opponent takes from the illusion is very real.

GMB:

Fifty-Fifty:
Rief uses a magical coin stolen during one of his mission to paralyze his opponent and drag him into the air. All of his opponents abilities and weapons are ineffective at this time and this part of the move is 100% undodgeable. Rief then poisons a card with every poison he has many times for multiple stacks. Rief then asks his opponent a simple question. Heads or Tails? Once his opponent answers, Rief will hurl the card and flip the coin. If the post where he flips the coin has an even number of seconds or zero, it’s Heads, if it has an odd number of seconds, it’s Tails. If the opponent calls the coin right, it misses him and the fight goes on. If Rief calls it right, then the card strikes his opponent and gives him various stacked poison effects.


Height: 5’10
Weight: 160 pounds
Skin Tone: White
Eye Color: Brown
Hair Color: Black
Garments/Clothes: Wears a magical tunic that changes its color to constantly blend in with Rief’s surroundings and wears a mask obscuring his face along with shoes that don’t make a sound.

Strength: ***
Speed: *****
Defense: **
Jump: **

Bio: Rief was a common thief, until one day he was assigned the task of “relieving” a nameless magician of his most powerful magical artifacts. Rief managed to infiltrate the magicians imposing fortress, but was caught by The Magician himself. The Magician cast a freezing spell on Rief and was all too ready to kill him, when The Magician decided that having a thief for a minion could potentially be of great use to him. The Magician released Rief, and told him that he would be trained by The Magician himself to become the greatest Thief in the world. The Magician taught Rief how to blend his own poisons and the art of becoming invisible along with other elaborate thief tricks. The Magician made Rief a magical tunic, which would always blend itself in with its surrounding environment, shoes which would never make a sound, a pair of unbreakable Kris which bring good fortune, and a pack of cards, filled with an unlimited number of playing cards which were magically made to rarely miss their target. Rief worked with The Magician for many years, gaining his respect and his trust. The Magician allowed Rief to keep anything he stole while on a mission. Rief aquired many powerful items on his own this way. eventually Rief saw the Magician as a good friend. One day The Magician revealed to Rief that he was actually quite old, and very near death. The Magician asked Rief to seek out a source of incredible power that would allow The Magician to make himself young again. Rief complied and set out to find a source of power that would heal his friend.


AP: 64
JD: 345

Theme Song: http://www.newgrounds.com/audio/listen/50645





Name: Rief
Race: Human
Class: Cyber Ninja
Type: Weapon Spec.

Weapon 1: Razer Laser Weapon Projectors (RLWP): Two small hilts sheathed on Rief’s back that are crafted precisely for Rief’s grip. When activated, the hilts create any weapon Rief desires out of Razer Lasers. Since Razer Lasers have no weight, these weapons can be immense, but mostly Rief uses his familiar Kris.

Weapon 2: 50 Caliber Beretta Pistols: Two bladed-pistols holstered on Rief’s chest. The pistols have been modified with his old Bow and Arrow’s upgrades. The bullets it fires seek out their targets so they never miss, and the gun is modified with Fire, Ice and Lighting element. The clips automatically reload themselves after they’ve been expended. The two pistols can be combined to form a Machine Gun, a Sniper Rifle, or a Shotgun.

Weapon 3: The Cloaking Emitter: A blue glowing device placed in the center of Rief’s chest. Despite its name, it doesn’t actually emit anything, instead when activated, it takes anything that could be sensed of Rief and rips it from space time while leaving Rief unharmed. This blocks Rief from being seen, heard, smelled, felt, or sensed, because those things are simply not their. Rief can expand the cloak around anything he wants.

Weapon 4: Alchemical Potion Generator: A belt worn by Rief that is lined with vials of potions which are instantly replaced when used. These potions work on People and Objects alike and take affect on contact. This weapon can only be countered by an ability that specifically blocks Magical Potions. These potions are stackable, and when used on Rief or his allies, they have the exact opposite effect.
Weaken-U: Quickly drains the opponent or object of their strength. Lasts 5 turns.
Slow-U-Down: Slows down the opponent or object’s speed. Lasts 3 turns.
Magic-B-Gone: Quickly drains the opponent or object of its magical traits. Lasts 5 turns.
Double Damage: All opponents or objects take double the damage from each of Rief’s attacks. Lasts 8 turns.
Pain-4-U: Causes Rief’s opponent excruciating pain. Lasts 6 turns.
Sight-B-Gone: Temporarily blinds Rief’s opponent. Lasts 3 turns.
Aim-No-More: Causes Rief’s opponent’s accuracy to fall devastatingly. Lasts 7 turns.
Down-N-Up: Confuses Rief’s opponent, giving them extreme vertigo. Lasts 4 turns.
Go-2-Bed: Puts Rief's opponent to sleep. Lasts 2 turns minimum.
U-C-Things: Causes Rief’s opponent to have vivid hallucinations. Lasts 3 turns.
I-Melt-U: A very potent acid.
I-Hurt-U: A potion that does direct damage to his opponent.

Weapon 5: Emergency Exit Overide System: A small badge that Rief wears next to his heart. It's equipped with a teleporter and a life support system. Though it's power is limited so it can only be used in emergencies. The bage allows Rief to escape from being bound, trapped, or stunned.

Weapon 6: All Terrain Shoes: Soft and flexible shoes worn by Rief that allows him to travel in all terrain, which allows him to safely walk over water, lava or acid unharmed. It also allows him to control himself while the air, allowing him to manipulate his body while airborn.

Weapon 7: ****: One of the few weapons Rief still uses from his old fighting style, a magical piece of dice that when rolled, has a variety of affects. The dice's effect takes two turns to initiate, one turn to roll the dice, the next turn to use it's effect.
1: The dice creates a UW around Rief for 1 turn, preventing him from harm.
2: The dice fires hundreds of lightningbolts that travels at light speed towards his opponent from all directions.
3: The dice creates a mine directly underneath his opponent that fires poisoned needles in all directions
4: The dice creates a small acid fog that surrounds and follows Rief's opponent for 1 turn.
5: The dice creates a clone of Rief, that fights alongside Rief for 4 turns.
6: The dice depowers his opponent's weapons, making them useless for 1 turn.
The number the dice lands on depends on the seconds in Rief's post. If he posts in seconds 0-9, it lands on 1, 10-19 and it lands on 2, 20-29 and it lands on 3, 30-39 and it lands on 4, 40-49 and it lands on 5, and 50-59 and it lands on 6.

Height: 5’10
Weight: 160 pounds
Skin Tone: White
Eye Color: His left eye is brown while his bionic right eye is red.
Hair Color: Black
Garments/Clothes: Rief wears futuristic clothing that retains medieval ninja elements, including a bandana that covers his right eye. He also wears a long black glove on his left arm that hides his bionic arm. He wears a black trench coat over this.

Strength: ***
Speed: *****
Defense: **
Jump: **

Bio: Rief was a common thief, until one day he was assigned the task of “relieving” a nameless magician of his most powerful magical artifacts. Rief managed to infiltrate the magicians imposing fortress, but was caught by The Magician himself. The Magician cast a freezing spell on Rief and was all too ready to kill him, when The Magician decided that having a thief for a minion could potentially be of great use to him. The Magician released Rief, and told him that he would be trained by The Magician himself to become the greatest Thief in the world. The Magician taught Rief how to blend his own poisons and the art of becoming invisible along with other elaborate thief tricks. The Magician made Rief a magical tunic, which would always blend itself in with its surrounding environment, shoes which would never make a sound, a pair of unbreakable Kris which bring good fortune, and a pack of cards, filled with an unlimited number of playing cards which were magically made to rarely miss their target. Rief worked with The Magician for many years, gaining his respect and his trust. The Magician allowed Rief to keep anything he stole while on a mission. Rief aquired many powerful items on his own this way. eventually Rief saw the Magician as a good friend. One day The Magician revealed to Rief that he was actually quite old, and very near death. The Magician asked Rief to seek out a source of incredible power that would allow The Magician to make himself young again. Rief complied and set out to find a source of power that would heal his friend.

Continued Log: Rief saved his friend, but was not satisfied with what he had learned, determined to learn more about the art of thievery and fighting. When Gaffit asked him to escort Gaffit V back to his time period, Rief jumped at the chance. When Rief went to the future, he made sure Gaffit V got home safe before seeing what he could learn of fighting in the future. Rief entered a secret society of Ninja, learning all he could of their fighting style, which combined classical ninja fighting with futuristic technology, while Rief added his own experience into the mix. Satisfied with all he had learned, Rief went back in time, to re-enter the Clash.

Notes: During a raid on his Ninja Dojo, Rief lost his right eye and left arm during the conflict. These were replaced with bionic replicas. His right eye can see all spectrums of light and works as a telescope and a magnifier, importing the data it gains directly into Rief’s brain. His left bionic arm is made out of an extremely potent metal that combines Adamantium and Razer Lasers together, it also makes his left arm insanely fast.

AP: 30
JD: 700

Theme Song: http://www.newgrounds.com/audio/listen/50645
« Last Edit: December 23, 2008, 02:16:40 pm by Gaffit » Report Spam   Logged


Dark Days Are Coming.
This Message Has Been Intercepted. You Have Been Mislead. There Is No Conspiracy.
Gaffit
Harbringer of Gamma
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Gender: Male
Posts: 2896


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« Reply #2 on: December 15, 2007, 12:24:47 am »

Name: Lotus
Race: Plant
Gender: uses Asexual Reproduction. But appears Female.
Weapons:
1: Sword of Thorns: A barbed sword that can extend to any length and is made of a razor sharp natural compound. If broken, it will simply regrow within the turn.
2: Geisha’s Fan: A large ridiculously strong leaf that Lotus can summon at any time. It can be blown to create a large gust of wind, and when blown, can release a variety of toxins into the air that can affect enemies. If broken, it will simply regrow within the turn.

Abilities:

Ability 1: Call of Nature: Lotus’s natural connection to the Earth gave her the ability to summon any type of plant imaginable, the limit being her imagination, this gives her a number of sub-abilities.
Merge: Any plant in existence or that she creates can be merged directly into her, giving her their characteristics.
Life Drain: Any time a minion or clone is summoned, Lotus can call forth vines which suck the life energy from it and transfer it to her. She can also suck energy from other plants.
Transform: Lotus can transform her entire body into a different plant or a combination of plants almost instantly.
Toxic: Lotus can create plants which release toxins that may be harmful to her opponent.
Helper Plant: Lotus can summon minions made of plants which are usually pitifully easy to kill, but may grow back.
Body Augmentation: Since Lotus herself is a plant, she has the ability to manipulate her own body in many ways.

Ability 2: Call of the Wild: Lotus can summon and control any animal in or out of existence, giving her a number of sub-abilities:
Merge: She can add the characteristics the animals she summons to herself, which may lead to stat boosts.
Feral Rage: Lotus can manipulate an animal upon creation, giving it strength or speed that it may not originally have.
Soul Trust: Once an animal of Lotus’ dies, she has complete control over it’s soul.
Freak: Lotus can call forth extremely tough minions which combine both Animal and plant characteristics.

Ability 3: Call of Storms: Lotus can summon and control things that are weather related to assist her in battle, she can also merge herself with their characteristics.

Height: Depends on the growing season *Rimshot*
Weight: 90 lbs.
Skin Tone: Green
Eye Color: Blue
Hair Color: She can change it at any time
Clothes/Garments: Her entire outfit is made out of plant-life and can change for convenience purposes.

Strength: **
Speed: *****
Defense: **
Mana: ***

Bio: Lotus was once the most beautiful flower of Ueno Park in Tokyo as she was a unique plant that had one more petal than the others. But she was just a flower, nothing more. One day a passing chemical truck had a horrible accident and sprayed the park with untested formulas. All the flowers in the field died after the crash, but Lotus lived. Lived in a field of death. And then one minute, something very strange happened. She had an idea. Now consciousness is alarming for most humans but we have a tendency to get over it rather quickly and quietly suck our pacifiers and poop in peace, but for a plant, consciousness is something completely different. Lotus rose from the ground and walked the field where her fellow plants had died. Seeking revenge for their deaths and her suffering, Lotus went to the chemical plant and killed every person there. Lotus continues searching for peace, hoping to find some shred of meaning in the accident that is her existence.

AP: 12
JD: 340

Theme Song: http://www.newgrounds.com/audio/listen/35900
« Last Edit: February 22, 2008, 08:45:01 pm by Gaffit » Report Spam   Logged


Dark Days Are Coming.
This Message Has Been Intercepted. You Have Been Mislead. There Is No Conspiracy.
Gaffit
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Gender: Male
Posts: 2896


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« Reply #3 on: August 24, 2008, 03:03:51 pm »

Posted for Preservation Purposes.

Name: Grief
Race: Clone

Weapon 1: LawnChair Mark V: equipped with Shields, Rocket Thrusters and Razor Lasers. Razer Lasers are as close to CW as you can get without the actual upgrade.
Weapon 2: ToolBox Mark IV: Filled with an infinite amount of tools and machines. Although ToolBox himself is unbreakable, the machines he makes are not. Also holds Grief’s twin Kris.

Ability 1: Gamma Radiation: Grief is genetically infused with Gamma Radiation. He can use this for a variety of affects.
-Gamma Technopathy: Everything ToolBox produces is Gamma Powered, this gives Grief control over his creations and any machines that are radiated.
-Gamma Vision: A concussive blast of Gamma Radiation. Radiates whatever it hits.
-Gamma Beam: Charged version of Gamma Vision
-Gamma Wave: A wave of Gamma Radiation that can be up to 5 miles wide. Can be concussive or not.
-Gamma Bubble: The after-affect of creating a 5-mile Gamma Wave. A bubble of Gamma Radiation that slowly radiates anything inside it.
-Gamma Teleport: The ability to teleport inside a Gamma Bubble.
-Gamma Absorption: The ability to absorb anything irradiated.
-Gamma Aura: A constant aura around Grief. Allows alternative flight.
-Gamma Laser: A combination between Razer Lasers and Gamma Vision. Is a 10X10 yard beam that destroys anything it touches.

Ability 2: Invisibility: Can become completely undetectable. He can also use this on anything he touches. This can only be countered by the ability to see invisible people.

Height: 5’11
Weight: 160 lbs.
Age: 1 (Physically and Mentally: 20)
Accent: None
Skin Tone: White
Eye Color: Green
Hair Color: Brown
Hair Style: Short and messy
Garments/Clothes: Wears a magical tunic that blends Rief in with his environment and shoes that don’t make a sound, he wears a leather jacket that has the same effect as his tunic.

Strength: ***
Speed: *****
Defense: **
Power: **

Bio: Grief doesn’t know too much about who or what he is, one moment he didn’t exist and the next he did. He gained consciousness one day in a test tube. Grief emerged from the pod to find himself in a gamma powered laboratory. Having a “natural” knack for technology, Grief looked into the database and found a file for Project Grief. Someone created a clone by combining the DNA of two powerful Clashers, Gaffit and Rief. Deep inside the metadata stored within the file, Grief found a strange message stating that he was created for a purpose, and that he needed to find out what that purpose was. The note was signed by Gaffit. As he finished reading the note, two more pods opened within the lab, revealing two pieces of equipment, a LawnChair and a ToolBox modified to Grief’s specifications. Inside the ToolBox, Grief found a pair of perfect foot-long Twin Kris. Boarding the LawnChair with his ToolBox, Grief sent out an order to have the lab self-destruct and set out on his journey to discover his purpose.

AP: 1
JD: 120

Theme Song: http://www.newgrounds.com/audio/listen/118859

Image:



Name: Nihel
Race: Human
Class: Healer

Weapon: Battle Staff: A basic battle staff about six feet long. Not ideal for fighting, but it does offer a magic boost.
Weapon 2: Shield of Peace: A solid shield that works well to help defend Nihel.

Abilities:

Ability 1: Heal and Help: Nihel has the ability to heal himself and allies of moderate damage done to them once every three turns. He can also cast protective barriers around himself and others which take a good deal of damage before breaking.

Ability 2: Alchemy: Has a vast array of potions for his use. Potions work on both people and objects. Potions take affect on contact and can spread through direct contact. They tend to not last too long.
Strengthen-U: Quickly boosts his or his allies strength.
Speed-U-Up: Speeds up the user or the object's speed.
Magic-4-U: Enhances the user or the objects magic or magical properties.
Halve Damage: The user or objects take half the damage from each of his opponent's attacks.
Numb-U-Up: Causes the user to not feel pain.
Sight-4-U: Temporarily raises the uses eyesight
Aim-Go-Up: Causes the user's accuracy to increase at an exponential rate, practically cannot miss.
Soft-N-Up: Causes the user to fall to the ground at a safe rate and allows them the ability to hover above the ground
Wake-U-Up: Wakes the user out of deep sleep or stuns.
Back-2-Reality: Makes illusions drastically ineffective against the user
I-Protect-U: Strengthens the user's body, making them resilient to physical harm.

Height: 4' 7
Weight: 110 lbs.
Skin Tone: White
Eye Color: White
Hair Color: White
Clothes/Garments: Wears a light grey robe with lots of sleeves to hold his potions in and a light green undershirt, a pair of light brown pants and pair of white boots.

Strength: **
Speed:***
Defense:**
Mana:*****

Fighting Style: Being many years younger than his "brother" Rief, Nihel hates taking part in a battle, preferring instead to heal the injured, not be the cause of them. When it comes to fighting, Nihel protects himself with his magic and what little he knows about fighting while looking for a way out of the conflict.

Bio: Rief was a low-life thief living in the scrubs of Helios City, until one day he stumbled upon a small boy who was very clearly lost. Rief couldn't bring himself to abandon the boy so he took him to the Helios City police, even though he was quite well known as the thief. Rief dropped the boy off and made to get away when he was grabbed by one of the officers who recognized him. Threatening to cut off Rief's hands, a bolt of lightning quickly enveloped the guard who fell to the ground unconscious. Rief saw that it was the boy who had instinctively cast the spell. Rief saw no way of giving the boy back now that he had attacked a city guard, so he took the boy to his hiding place. The boy introduced himself as Nihel, and stated that he didn't know who he was, only that he had woken up on the sidewalk and then Rief had come to save him. The two quickly developed a brotherly bond and have been looking out for each other ever since.

Theme Song: http://www.newgrounds.com/audio/listen/24657
« Last Edit: December 10, 2008, 07:37:00 pm by Gaffit » Report Spam   Logged


Dark Days Are Coming.
This Message Has Been Intercepted. You Have Been Mislead. There Is No Conspiracy.
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