Name:Nikoleis
Race:Human-like
Weapon:Magithech blade (sword) + Magic amplifier or Thunder katana (katana)
Secondary Weapon:Magitech guard (shield)
Abilities:
Magitech blade magic (Lv 1) / Thunder katana magic (Lv 1)
Dimensional magic(Lv 1)
Kinetic magic (Lv 1)
Ap : 20
Jd : 416
Stats:
Level:3 (Equal to number of abilities)
Strength:2
Speed:3
Defense:3
Magic:4 (+ 1)
Max magic:10 + 2 * Lv (16)
Description (See avatar)
Bio:
Amateur world saver, this is not the first time he leaves his world to fight somewhere else. Coming from a planet called Gillgothant, he happened to beat the god of destruction Zaralem, with the help of three others people. Sheylan, his "wife" (even if marriage doesn't have the same meaning in his homeworld), was part of this team, as was Sundy the geomage and an adventurer called Adynos. Nikoleis left them for studying the "metaverse" travel and is now in his 24th world, Brawler's Paradise. But each time, he must learn how to make his power work because of the physics changes.
But now, a new threat has appeared ... what is this feeling, like ... the world is moving ? But without power (and money ...) Nikoleis couldn't study this problem and is bound to fight against some inhabitant, in a place called the "Clash of Smash arena", to retrieve his former abilities ... and some new one.
Abilities:
For every magic :
Using magic cost magic points. Every post, (Magic stat) points are generated. I may increase this value with AP/equipment/money.
Magitech blade magic :
Using his magitech sword, he can use some enhanced magical effect. When using the magitech blade, it is considered indestructible (and, in fact, inexistant) but can't break item. Those powers can only be used with magic. Here's the level chart :
*Lv 1 : Kinetic blade / Star launcher (3)
Lv 2 : Dimensional blade / Space splitter blade (4)
Lv 3 : Energy blade / Dancing energy blade (6)
Lv 4 : Cost reduction (-1)
Lv 5 : Time blade (16)
Kinetic blade / star launcher :
Everything hit by the sword is sent, like, as you were hit by a base ball bat from Melee. Parrying with this power is really effective for disarming, but this need to hit and damages aren't exactly important.
The star launcher does what you could imagine it doing : turn you into a star !
Dimensional blade / space splitting blade :
Take a look at the dimensional magic for the specials effect of this element. The blade become HUGE (4 meters at least) and pierce any defense. It does not affect well carbon-based matter (people), but metal, energy, space itself ... nothing can stop this blade.
Upgraded, can literally cut space itself. Remember Odin from Final Fantasy ? The same, more or less ...
Energy blade :
Go take a look to the energy magic. The blade becomes REALLY nasty. You know Star Wars ? The same. Energy is the only thing that can stop this blade.
The name "dancing" for the better form come from the large energetic flow left behind a strike. It can kill someone even 2 turns after it striked somewhere.
Time blade :
OMG ! 500 + hits combo in a single post ! The ultimate blade ...
Thunder katana magic :
Nikoleis received this sword for Christmas. It can store lightning power, unleash it and strike with it. But with the help of magic, he can do much, MUCH more !
*Lv 1 : Thunder blast / Orage blast (3)
Lv 2 : Electromagnetic blade / Tesla blade (6)
Lv 3 : Electric power
Lv 4 : Cost reduction (-1)
Lv 5 : Thunder god (15)
Thunder blast :
Nikoleis uses his magic directly to activate the blade, even without having it charged. The upgraded version makes the charge too important and creates a huge thunderbolt.
Dimensional magic :
What's important with it, it ignores any protection. Adamantium, force field ... everything can be affected because this is a physical distortion, thus modifying what is affected. Of course, this is not lethal ...
*Lv 1 : Telewarp / Teleportal (5)
Lv 2 : Wave shield / Illusion shield (8)
Lv 3 : Waving distortion / Warping distortion (12)
Lv 4 : Metaverse zone / Virtual world (22)
Lv 5 : Cost reduction (- 1)
Telewarp / teleportal :
Short range teleport, can't go through solid so nearly useless in close combat. Can be used multiple times, but the cost double each time, no cooldown because of this.
Teleportal ... see the game called "portal" ? It works like that, but no need of a wall.
Wave shield / illusion shield :
This weak shield make attacks going in a wrong direction, the deviation affecting missile weapons easier but give some protection against close attacks. Major drawback : can't physically attack during the activation turn.
The illusion shield hides the true position of Nikoleis. This also helps for attacking.
Waving distortion / warping distortion :
Create a dimensional shockwave surrounding Nikoleis and hitting everyone in the vicinity (around 15 meters only). Not great damage, but it's dimensional (unavoidable, ignore obstacles and so on ...).
Upgrading it to the warping distortion cause anything around to be warped away, added to the previous effects.
Metaverse zone / virtual world:
Create a small sub universe, isolated from external intervention. Only Nikoleis and his opponent are inside, nothing else. Here's no need to walk or breathe here, physical laws does not act anymore. It's a closed zone, where going left send you to the right in no time (like a small 2D RPG map, without north / south limitation !). The duration of this power is 3 turns and can't be stopped before the end. It can't be used as a fleeing zone (except in team ...), because there must be two persons in it.
The virtual world is much more powerful because Nikoleis is the only one affected, meaning he is way stronger for 3 turns.
Physical magic :
Those powers are purely physics, anti magic effects won't work, but armors does. The kinetic blade is physical.
*Lv 1 : Blasting burst / Super blasting burst (4)
Lv 2 : Kinetic pulse / Kinetic wall (4)
Lv 3 : Kinetic buster / Long range buster (9)
Lv 4 : Cost reduction (- 1)
Lv 5 : Ba-Boom ! (18)
Blasting burst / super blasting burst :
Cause multiple kinetic blasts from a distance. Not really powerful, but can do some damage.
Adding super just cause much more powerful blasts, but won't kill someone in one blow.
Kinetic pulse / kinetic wall :
Create a physical barrier for half a second, useable for many purpose (barrier, platform ... and so on). The barrier can support 250 kg maximum.
A wall stays for 3 turns.
Kinetic buster / long range buster :
A simple touch with the left hand make any material resonate ... and explode ! Can easily destroy a castle wall with this (used multiple times, of course), but mainly used against equipment. Unbreakable items are affected (and in fact, are more vulnerable because of their purity). Compounds are not affected (a body is made of water, proteins, lipids ... way too much things to resonate correctly). Cause earthquake used on large surface.
The long range buster does not have to be casted "on touch". Call this the hyper blasting burst !
Ba-Boom ! :
Take a complete turn to condensate as much potential power in a small area as possible, and then make it explode. Like a physical version of the FF's "Ultima"
Energy magic :
*Lv 1 : Assault beam / Siege beam (5)
Lv 2 : Energy barrier / Energy wall (7)
Lv 3 : Magic condenser, + 1 Magic
Lv 4 : Cost reduction (- 1)
Lv 5 : Universalys (30)
Assault beam / siege beam :
Multiple energy rays piercing through solid, coming from multiple directions, making dodging difficult in some situation. However, not really effective at long range.
The siege beam is kamehameha-esque and self explanatory.
Energy barrier / energy wall :
Block any energetic attack, but as many powers, does have a drawback. The barrier can't move, so it can't be used effectively while moving and direct attacks that can't miss (telekinesis, for example) are not stopped. Oh, and physical one pass through this one without any problem !
Wall = 3 turns.
Magic condenser :
Can choose to concentrate magic for a turn, giving an additional + 3 Mp, but can't use other magic for that turn.
Universalys :
Nikoleis turn into a pure energetic entity. This makes him uber quick, hyper powerful, invincible to physical attacks ... but the cost must be paid each turn !
GodMod :
Lv 1 : Magic control
Lv 2 : Final combo
Lv 3 : Metaverse energy(ALL power cost reduction (- 1))
Lv 4 : Virtual reality
Magic control :
Lower level magic can be boosted in power for double cost and a charge turn.
Final combo :
Can unleashes numerous spells at really high power, but lose 10 max Mp for the battle duration. Powers using "magic control" can be used instantly for this purpose. Some ideas of final combo are listed below.
Virtual reality :
+ (current Mp / 10) all stats. This is done by changing the reality (so in fact, it's like you lose stats also from this modified universe). Passive power always in function, so beware !
Sample final combos :
Comet buster :
Send the enemy flying with star launcher, telewarp at the maximum height attained by the opponent and Siege beam him down to the ground.
Time break :
Uses the time blade inside a metaverse and goes up for 1,000,000 + combo !!!
Apocalyptic explosion :
Fire a siege beam inside a Ba-Boom in charge, causing it a major power boost, like the "Yucatan dinosaur-killer meteor".
Great collider :
Many kinetic blade / telewarp / teleportal combo ...
Electrowave :
Create a chain reaction between a thunder blast and a waving distortion, making the air itself asplode.
Infinite ultra super flashy unlimited royal dragon magic ultimate cataclysmic incredible tiger omega divider overwhelming god-modded smashing meteor rush combo cancel hyper finisher cut attack (Yup, that it !) :
In Universalys mode, uses EVERY blade at once (upgraded version whenever possible) and unleashes THE combo. Major Mp cost : 63 at max level ! (Note : Max Mp at max level : 50 ... but don’t worry, I will find a way !)
As you can see, any of these attacks is a true killing move. Wonder why I made it a God mod breaker ?
Legend about a fifth god-mod ability does exist. Some call it the time warp ...
Next level : Blade magic Lv 1 (Dimentionnal blade)