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Author Topic: Clash of Smash Battle topic V5: Room 2  (Read 5245 times)
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DoctorWormx
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« on: November 02, 2007, 08:35:20 pm »

The Clash of Smash has returned as the New RPFG, Clash of Smash V4 edition for yet another round of brutal combat. We ask you to join us for the most intense battles you'll see in your lifetime (except for maybe Super Smash Brothers Brawl)
 
Intro:
What is Clash of Smash? Well it is the most popular User Battle ever created on the SSBBSB. Users from the Brawlers Paradise as well as the rest of GameFaqs.com and any other sites duke it out to prove themselves and become the ultimate warrior of CoS!

Getting Started:
Simply give us a registration like this in the profile topic:

Name:
Race :
Weapon:
Secondary Weapon:                                                                                             
Abilities:
Team: (leave blank if none)
GmB: (leave blank if none, minimum 40 AP)


-Clashing-
Clash Battles:
Please do try to take turns when you fight. It is considered polite, especially for new players and slow typers. You will fight until one of you is obviously defeated, Special conditions are met (in matches that have such conditions only) or until and Ref or a Creator declares a winner.

-God Modding:
God Modding- The use of powers either not allowed in Clash of Smash/ powers you character obviously cannot/doesn’t have. God Modding without using a God mod Breaker (explained later) is strictly forbidden. All clashers are given one post to correct such mistakes as a sort of Do-over, this is known as the Rule of One. If the rule of one is not used the post is considered an illegal move and will lead to disqualification. The following is a general list of what not to do:

-Becoming completely invincible/immune to harm without something known as a ability stack.
Amputation/Decapitation or opponent- if you do it to yourself…you just die, which is basically giving up anyway…
OHKO (one hit knock out/ first post knock out) it’s considered bad taste to
Wall-o-Text kill your opponent in your first post

God Mod Breaking:
God Mod Breaker- a special ability that allow for a single deadly attack/ short turn stat buff. With a God Mod Breaker, you are aloud break the rules by doing an OHKO (One Hit Knock out) move. These moves must have one obvious escape route or be a Five turn transformation (ends early if someone is outed’ by it). You also need 40 AP to have one.
(God Mod breakers require 20 Battle posts to be made by the user before they can be unleashed)
 
AP: (ability points) AP- the experience units used in CoS gained in every fight regardless of outcome unless a Creator decides otherwise. After you receive 10 you gain a new ability. 40 will earn you a GmB. You earn AP even if you lose so no worries for the beginners. Also, after your first GmB, abilities cost 20AP then by 30AP after your second GmB and so on…
(Side note: opponents with GmBs are worth extra AP and JD, +1AP and +20JD per GmB)
Ex. “Ultima” has 120 AP and 2 GmBs therefore anyone who fights him gains 3AP and 60JD

JD:
JD (Judgment Dollars) Are the only currency of Clash of Smash. You start with 100 and gain 20 or more from each fight. You may spend these at the Clash Mart on new weapons, items, weapon slots or on a fort (750Jd).

Abilities:
Abilities- One of the two key factor in almost every CoS battle they are like the individual moves of a Pokemon, can’t fight too well without them…unless you like struggle.  Each Clasher starts with 2 abilities. As you gain AP, you gain abilities. These can range from transformation into a flying purple unicorn (cookie for reference) to outer space breathing, be creative and come up with some good ones. Unfortunately certain types of moves are not allowed due to their range of uses or for simply being too powerful/cheap (or too creative if you will). these include:
 
-The ability to use any move from an anime/movie/game (too many different uses)                                             
-The ability to use portals to move the opponent of the user from place to place in battle (very cheap,) portals can be used on self/team/to summon attacks however, requires a cooldown (+1 post per portal in succession)                                                                                                                                                     
-The ability to teleport long distances while in battle (was found to be a very cheap ability in previous versions) Teleporting itself is allowed But (requires a 1+ turn(s) cooldown, depending on how many times used in succession (+1 post per teleport)
                                                                          
-The ability to Create Multiple Clones each having the same power as the creator (too overpowered) the ability to create 2-5 weak clones is allowed, weak as in only requiring a few hit to KO     
                                                                                                      
- The ability to steal/copy powers from other people/stop opponents from using any of theirs abilities. (Obviously not fair for new players)   stopping GmBs is allowed              
 -The use of time manipulation is not allowed in any way

 -Healing is not allowed in any way/shape/form/turkey
                                       
- All status immunities are used in separate abilities (poison, Burn, Stun (<includes freeze))

-Finally, the ability to use “never before seen moves” isn’t allowed…

And of course as I always say...
LET THE MINDLESS COMBAT CONTINUE!
_______________*dramatic music plays*____________________
    new CoS theme for V4


(anyone who sees a legitimate problem with the rules lemme know via PM)

ADDITIONAL: Because of Past Mistakes in ability counts/AP counts, we have for use of everyone, an Ability gain scale! Enjoy it…or be mauled by super pandas…
AP count:                                  Ability meter:              GmB meter:      Other:
0                                               2                                0
10                                             3                                0
20                                             4                                0
30                                             5                                0
40                                             6                                1
60                                             7                                1
80                                             8                                1
100                                           9                                1
120                                           10                               2
150                                           11                               2
180                                           12                               2
210                                           13                               2
240                                           14                               3
280                                           15                               3
320                                           16                               3
360                                           17                               3
400                                           18                               4           (!!!! Special prize)

Doc: at the risk of sounding like an ass, I doubt anyone will get any farther, if Im proven wrong I’ll add to this chart… the special prize will not be announced until/only in the event of someone reaching 400AP without hax…



Doc: I felt like we haven’t been completely honestly with all the rules and options and stuff for clashers, so I decided it was time to post these up so they aren’t as poorly explained moves and a group of secret loopholes only the Vets know about…

-Rule Of One: The rule allowing a player who has been accused of God Modding to use their next to either take back their prior post OR attempt to logically prove that they did not actually commit a GodMod. If an argument is caused by this, a ref or Creator can be called to mediate/ decide if the move was fair or foul

-Rule of Two: The rule stating that it is bad form to post 2 consecutive attack posts on the same opponent before they have been given a change to post a response. Clashers are allowed to make 2 posts in a row if they are attacking different targets with each post; the Rule of Two is voided if and only if the opponent is afflicted with a status ailment (such as stun/freeze) and therefore unable to move/post an attack.

-Rule of Three: The rules stating that No player can have more than 3 variations of any “ability group” ex. A Clasher gain 1 AP in a fight giving him 20AP he has the abilities Fire, water and Lightning manipulation, he would like to get earth manipulation as well, however, the rule of three prevents him from having another ability from the “elemental group” therefore, he chooses to have the ability to fly instead.

-God Mod Breakers: special abilities where 1 is acquired for every 4 regular abilities gained, they are split into 2 groups, 1, OHKOs; all the power of the God Mod used in one incredibly powerful attack that has to be dodge able unless an “ability stack” is used. And 2, God Mode: the ability to become a near god level character for 5 of your posts where all your stats and abilities increase in power, it ends after 5 posts or if you Out someone in one of the first 4 posts.

-Ability stack: This one is new…in a sense, an ability stack is basically using 2 or more abilities in a sequence/combination to increase their effectiveness. The simplest example would be this: Rief coats a tiny dagger with a stunning poison, and then swings an 800Lb mace at them, the poison stops the opponent from moving and causes a small amount of damage, while the slow moving mace creates massive damage but only hits because the opponent was stopped by the poison, Obviously this is only 1 simple example, Ability stacks can become very fearsome if you plan your character out with abilities and such that compliment each other in battle.

Ability groups: the specific groups that the abilities can all be grouped into. (will add to it later on)
Elemental group-…duh
Temporal group- teleports, portals, time/space, friction adjustment, transmogrification, moves of the matrix…
Mind group- TK, PK, CK, ect.
Transformations group- transform self (ex. Indora), transform item (ex. Gar's shaman), transform object (alchemy)

Doc: obviosly, i've added some stuff...if there are any mistakes...important ones... let me know as so as possible...
« Last Edit: November 05, 2007, 07:17:36 pm by Gaffit » Report Spam   Logged

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Gaffit
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« Reply #1 on: December 07, 2007, 07:01:26 pm »

Battle?
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« Reply #2 on: December 07, 2007, 07:03:23 pm »

*zarachi jumps in and looks at gaffit*

 Angry

very lucky!!!
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*is lost in the joy of a box full of packing peanuts*

Doc: and we've lost him for the day...

Now that's just a silly myth. Like Emu's.
Gaffit
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« Reply #3 on: December 07, 2007, 07:05:32 pm »

Battle?
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« Reply #4 on: December 07, 2007, 07:06:33 pm »

only if u feel like fight zarachi kenpachi.
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*is lost in the joy of a box full of packing peanuts*

Doc: and we've lost him for the day...

Now that's just a silly myth. Like Emu's.
DoctorWormx
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« Reply #5 on: December 07, 2007, 07:09:32 pm »

*zarachi jumps in and looks at gaffit*

 Angry

very lucky!!!

*is standing behind zaraki*
Marcus: so close...
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« Reply #6 on: December 07, 2007, 07:10:20 pm »

I"m up for it.
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« Reply #7 on: December 07, 2007, 07:10:49 pm »

*zarachi jumps in and looks at gaffit*

 Angry

very lucky!!!

*is standing behind zaraki*
Marcus: so close...


3 for all....
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*is lost in the joy of a box full of packing peanuts*

Doc: and we've lost him for the day...

Now that's just a silly myth. Like Emu's.
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« Reply #8 on: December 07, 2007, 07:11:03 pm »

*zarachi jumps in and looks at gaffit*

 Angry

very lucky!!!

*is standing behind zaraki*
Marcus: so close...

Marcus: indeed...wait, O_O

*marcus paradox ensues*
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« Reply #9 on: December 07, 2007, 07:11:52 pm »

I"m up for it.

doc might join....
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*is lost in the joy of a box full of packing peanuts*

Doc: and we've lost him for the day...

Now that's just a silly myth. Like Emu's.
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« Reply #10 on: December 07, 2007, 07:13:26 pm »

Dang, I was hoping to use Gaffit. But if we're going to 3 for all, I'll use my secondary.
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« Reply #11 on: December 07, 2007, 07:15:37 pm »

secondary char fight!!!
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*is lost in the joy of a box full of packing peanuts*

Doc: and we've lost him for the day...

Now that's just a silly myth. Like Emu's.
Gaffit
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« Reply #12 on: December 07, 2007, 07:16:51 pm »

Doc, you in?
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« Reply #13 on: December 07, 2007, 07:17:27 pm »

Doc, you in?

no, marcus is....try to keep up gaffit....
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*is lost in the joy of a box full of packing peanuts*

Doc: and we've lost him for the day...

Now that's just a silly myth. Like Emu's.
Jigglypuff!?
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« Reply #14 on: December 07, 2007, 07:17:48 pm »

Doc, you in?
*overcomes paradox*
Marcus: lemons!
*nods head violently*
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