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1  Clash of Smash Luxury Gym / The Luxury Gym / Re: Clash of Smash Gym (Now Entirely Super Adamantium) on: September 09, 2013, 01:19:39 am
Looks like that definition didn't transfert well in HD [/BadPun]
2  Profiles / Profile / Re: Villains and NPC profiles on: February 14, 2010, 08:01:52 am
3) NPC/Recurring villains

Name: Captain Shortbeard
Race: Goat
Weapon: Katasaber
Secondary Weapon: Shurikanon
Abilities: Cinematic stunt
GmBs: none
Team: Ninja pirate goats from space

Stats:
Strength:****
Speed:**
Defense:***
Acrobatics:***

Description:

Bio:

Abilities:


Name: GrahMoarSaurus
Race: Dinosaur
Weapon: Dinolasers
Secondary Weapon: Dinoclaws
Vehicles: Dinotank, Dinomarine, Dinojet
Abilities: Doesn't need any.
GmBs: Why?
Team: Anyone summoning it.

Stats:
Strength:Too much to be measured
Speed:***
Defense:Invincible
Rage:RAGE!!!!!!!!!

Description:


Bio:

Abilities:

Name: Masterman
Race: None that want his as its representant, but classified as human
Weapon: None
Secondary Weapon: None
Abilities: Badass normality
GmBs: none
Team: The Masterman gang

Stats:
Strength:****
Speed:**
Defense:****
Jump:**

Description:
Masterman wears a jacket with his initial written on it in big, with gold and jewels. He usually ride a big bike powered by pure nitro and seems unable to do anything without (trying to) looks badass.

Bio:
Not putting things here, not that anyone would be interested...

Abilities:
Badass normality:
Masterman can sometimes show some stunts out of nowhere, while staying the simple human he is. Like, for example, making his bike jump with him standing on it, arm crossed, as if he was looking down at the world, all of this with the sun behind him, whatever it is the case or not.
3  Profiles / Profile / Re: Villains and NPC profiles on: February 14, 2010, 08:01:15 am
2) World saver's antagonists

Name: Evil Nikoleis
Race:Creator
Weapons:
Solar blade Mk3 (sword) - Control over light and darkness
Magitech blade Mk3 (sword) - The magitech blade ability is free (IW)
Electric tachi Mk3 (saber) - Electric, releases a continual EMP shield and can parry anything made of metal.
Magitech staff Mk3 (staff) - Overboost every power
Secondary Weapon:
Magitech guard Mk3 (shield) - Block CA weapons and attacks (IW)
Magitech keyboard Mk3 (tool) - Can maintain 4 lines of codes for free, can modify words instead of deleting / adding only
Power glove Mk3 (tool) - Can pilot any virtual structures freely
Magitech amplifier Mk3 (tool) - + 3 Magic stat
Accessory:
Magitech gyroscopic energy charger Mk3 (Accessory) - Can stock up to 12 unused mana points
Protective poncho Mk3 (Armor) - Almost immune to elemental attacks
Force field Mk3 (Armor) - + 3 Defense stat
Ultimate equipment:
Metaverse warper: 10 energy charges for basically going anywhere in the multiverse. Yup, that's cool!

Abilities:
Magitech fighting style Lv3
Physics magic Lv3
Magitech counterguard Lv3
Reality matrix Lv3
Virtualize Lv3
Reality bender Lv3
Paradox maker Lv3
Time attack Lv3
Overboost Lv3

Ap : 400

Stats:
Strength:**
Speed:***
Defense:***(***)
Magic:****(***)

Description:


Fighting theme:
http://www.youtube.com/watch?v=EAbzg3BeaDY&feature=PlayList&p=38830CDBDDE9DD74&playnext_from=PL&index=25&playnext=16

Abilities:
Magitech fighting style Lv3:
Nikoleis can twist the reality around his weapon, for some surprising powers (sample given here). These elements are:
Force:
-Kinetic blade: His signature move, cause HUGE knockback, but cannot cut
-Immovable blade: Like the scepter in D&D, just immovable
-Power blade: Stronger attack
Energy:
-Energy blade: Affect energy like if it was solid
-Drain blade: Drain energy, but lose all offensive abilities
-Energy ribbon: Leaves some sort of afterimage made of energy
Time and space:
-Scaled blade: Up to 0.2 to 5 on each dimension
-Dimension cutter: Ignore everything on it's way but only cause little to no harm, mainly dizziness
-Time blade: Hyper speeded strikes, power divided so the result is the same, mostly
Atomic:
-Orichalcum blade: IW against everything, not less.
-Melting blade: Turns things hit into something similar to a slime
-Liquid blade: Make the weapon liquid for the most part
Electromagnetic:
-Grasp blade: It sticks to metal
-Repulse blade: The opposite, it repels metal
-Tesla coil: Create intense electric attacks on touch
Thermic:
-Melting blade: Made of melted metal, hot!
-Cryoblade: Cool weapon!
-Mirage blade: Using a differential in heat, cause the blade to turn "invisible", as light is deviated. It can still be "seen", but no one can guess which other abilities are used as they are hidden.
Existence::
-Void blade: Removes what it touches from existence
-Creation strike: Leaves an afterimage of virtual matter, effectively drawing in reality
-Negater: Reverses magical properties (a shield increases Nik's attack)

Weapon synergy:
Magitech blade: The magitech blade can self maintain any magitech ability set to it until switched.
Electric tachi: It increases the electromagnetic powers by giving it range.
Solar blade: Add the light element to possible effects
Lv2:
-Nikoleis is able to combine multiple powers (up to his mana) at once for the cost of two abilities.
-He gained control on electromagnetic and thermic energies
-New weapon synergy with the tachi.
Lv3
-Nikoleis can combine any abilities for a single mana
-Add existence to his repertory
-New weapon synergy with the solar blade

Physics magic Lv3:
Again, this is based on "scientific" elements. The list here is not restrictive.
Force:
Kinetic burst: Small kinetic explosions
Kinetic boost: Nik can jump really high
Kinetic barrier: Stop any physical move instantly
Gravity control: 0.2 to 5 time gravity
Telekinetic power: Limited to inanimate objects
Energy:
Assalt beam: Fires multiple energy beams at light speed
Siege beam: One hyperpowered beam
Energetic barrier: Stop any energetic attack
Energy drain: Remove energy from a target
Time and space:
Rescale: 0.2 to 5 time Nik's size
Telewarp: Warp around. Cannot go throught solids and not far in liquids
Time boost: +1 Speed
Slow down: Allow to see attack incoming, even faster than light
Atomic:
Atomic transmute: Can change basic elements, not complex molecular systems
Cristalize: Improve mineral resistance
Disassemble: Turn target into dust
Density control: Change target's hardyness
Electromagnetic:
Magnetosphere: Create a zone where metal cannot move
EMP shock: Disable electronics
Thundershock: *Dzziii!*
Ion buster: Powerful energetic blast
Thermic:
Pyroblast: Create a heat wave on target
Cryobalst: Same with cold
Thermal shield: Weaken thermic attacks (such as ice and fire)
Thermal vision: Forget about invisibility
Existence:
Path to exile: Can remove anything not held from existence
No clones: No clones can exist
42: There is no questions without answers

Weapon synergy:
Solar blade: Nik can also affect light, albeit his control is weak.
Power glove: Can imbue anything with new rules related to controlled elements.
Force field: Control over physics is impossible near Nikoleis

Lv2:
-He gained control on electromagnetic and thermic energies
-New weapon synergy with the Power glove
Lv3:
-Existence added
-Another synergy, with the force field

Reality matrix Lv3:
"So ... Wanna reprogram reality ?" - Sarda, 8-Bit theatre

The reality matrix can modify simple aspect of existence, coding these effects like a computer programs. These are running as a background power, only alterable by GmB as it is written into Physical laws directly. Nik can maintain up to two lines of code for one mana point / turn, modifying one line cost an ability use.
Any ability Nik can use can also be wired to the reality matrix.
Lines are automatically maintained unless noted otherwise.

Weapon synergy:
Magitech keyboard: Allows Nikoleis to freely maintain and change one line of his reality matrix / turn.
Magitech staff: The matrix can hold raw energy as would the magitech charger


Lv2:
-New synergy
-Can maintain three lines for one mana
Lv3:
-Synergy added
-Can self maintain one line / turn

Magitech counterguard Lv3:
"Hey! I like that one!" - Nikoleis

Nikoleis's secondary weapon can absord energetic attacks, but instead of cancelling it, it gains the element absorbed. This element can be used with any other ability he has, but it depletes the element. Example include having a fire blade using fire energy or travelling in metal using electricity. Elements can be sent to the magitech converter to give an mana use but it takes a complete turn.

Weapon synergy:
Tachi: The tachi can immediately charge up the magitech charger without using a turn for it.
Force field: Nik is immune to the captured element
Magitech amplifier: Spending the element for mana add two to the magitech charger

Lv2:
-Using the element doesn't deplete it
-Synergy with the force field
Lv3:
-Can hold two elements at once
-Another synergy

Virtualize Lv3:
"Never losing your face when on the edge is the point of my style!" - Nikoleis

After coding into reality, Nikoleis can now import shapes in it. These are crude 3D models (like the polygon team in SMB original). Nik can choose to make these affected by some or all of physics. A common use is to remove outside gravitic and kinetic interaction to create floating platforms, add a nested matrix to give a simple IA behavior and so on. Anything created by this power has a rating of 2 stars in every stats when applicable.

Weapon synergy:
Power glove: With the power glove, Nikoleis can completely control his virtualized structure.
Magitech charger: Virtual creations can draw energy from it to release abilities, much like Nikoleis
Magitech guard: Hits received by virtual structures count for Nik's magitech counterguard

Lv2:
-Structures have now 3 in every stats
-Synergy, as usual
-Textures and effects are added
Lv3
-Nothing less than 5 everywhere!
-Synergy, blah blah...
-Can clone something perfectly

Reality bender Lv3
"Sorry, I cannot read you over the look of how awesome I am!"
No, seriously, your post looked fine when you posted, then, woosh! Nikoleis rewrote it! Here is the power to bend reality to your will. Nikoleis can either remove or add a word in the posts made prior to his. The result must stay possible and grammatically correct to work.

Weapon synergy:
Magitech keyboard: Can replace one word for a single ability use
Magitech staff: Can modify own preview post
Magitech guard: Absorbs one element in the text

Lv2:
-A compound word count for 1
-Synergy with staff
Lv3:
-Can modify up to three letters in a word
-Psynergy with Djinns... wait...

Paradox maker Lv3
"Huh... what just happened?"
"Not going to rewrite Physics to be able to explain you!"
From now, Nikoleis can accumulate threads of Reality to use against his opponent, creating improbable result. And by improbable, read "Downright ridiculous": changing a fire dragon into a ice blowing one is not a paradox. Making it blew plutonium fridge is. As long as the result seems impossible, it can happen.
Nikoleis gain an use of this power each time his post's time end with 0 and can only have one paradox in reserve at a time.
There is, however, a little drawback... in case a paradox is used during a post with its second being a double, Nikoleis is the one affected!

Lv2:
-Post ends with 0 or 1
Lv3:
-Post ends with 0, 1 or 2

Time attack Lv3
"Do you like this? *Big attack*"
"What if I say yes? *Same big attack*"
Stealing his opponent's move is perfectly legal, even from past, however this is not always possible: the opponent's post must finish with 0 to be the target of this ability. Nikoleis can only steal one move at a time.

Lv2:
-Post ending with 0 or 1
Lv3:
-Post ending with 0, 1 or 2

Overboost Lv3
"I AM THE BEST!!"
Overboosting an ability is using more energy to make it more powerful. Yes, Nik can Kamehameha his way now, but not only that.
First level overboost  allows to break similar type of opposition (a kinetic barrier would always stop kinetic attacks, even from better mages)
Second level allows to completely bypass protections and can even hit in any dimensions.
Third level is enough to stop a GmB.
Fourth level (obtainable with the amplifier only) is called Nik's uberpwnage!
Preparing an overboost require to write a stocking matrix, which is destroyed after use, taking one line per level. of overboost.

Weapon synergy
:
Magitech staff: Can use all abilities with overboost Lv1 for free.
Magitech amplifier: Increases the maximum level of overboost obtainable
Magitech keyboard: Count as one matrix each turn.

God Mod Break
Time break
"There's always two solutions to a given problem." - Nikoleis
With this power, Nikoleis can react in two different way to a post, putting the word OR between these. The opponent have to choose a response to both an next turn, Nik choose which path to follow. Duration: 5 turns.

Overpower
+10 Magic, useable at will during the next 5 turn, count as overboost matrices.

Time walk
The battle is taken at a maximum of 5 turns prior to the one he uses the ability.

Creator of the Universe
Nikoleis can create, remove or modify anything. If he say that his opponent's new profile is "Iz a rabitt!!!", then so be it. It requires 20 overboost matrix and a paradox, however. This beat everything, even other GmB, with ease.

Name: The Moon Goddess
Race: God avatar
Weapon: None
Secondary Weapon: None
Abilities: Waning moon phase, Waxing moon phase, Full moon phase, New moon phase
GmBs: Eclipse
Team: Herself

Stats:
Strength:*******
Speed:****
Defense:******
Mana:***********

Description:


Bio:
The Moon Goddess is the avatar of people's though, representing how they envision her. Why she is in Aralie's mind is unknown, but one thing is sure, she get out at each Eclipse. Next one is for December

Abilities:
Waxing moon phase:
Knowledge allows to use weaknesses against her opponents or probe their mind, even to the point to create illusions or control them.

Full moon phase:
Defense and sacred powers are her strong point in this phase, making her almost invulnerable.

Waning moon phase:
It deals with stealthy powers, like invisibility, shadow control and so on.

New moon phase:
Power of darkness is meant to harm, but also drain those who oppose the Moon Goddess.

Note: She must cycle in order within this set of abilities.

God like invulnerability:
Anything that tries to lower her abilities, restrain her, or anything similar will miss, whatever it is. GmB are reduced in effectiveness only, but even stopping time won't hold her for long.

GmB:
Eclipse:
All abilities and weapons other than hers are cancelled for 5 turns!

Note: The character is inspired of the Maenad in FF IV the after years.


Name: The World Devourer
Race: Biopsychomorph, originally engineered on Cyrdora
Weapon: Varies
Secondary Weapon: Varies
Abilities: Mutability
GmBs: Ability assimilation
Team: Itself

Stats:
Not applicable

Description:


Bio:
Created by Cyrdorean engineers with the indirect help of Dr Klemeric and Asyl, this creature has the power to evolve at will. Being the ultimate predator, it already engulfed many worlds. Nothing seems able to stop it.

Abilities:
Mutability:
The world devourer can assume any shape or form. It have 50 morph points which he can switch at the rate of 5 per post. Here is what it can buy with these points:
Any stat: 1 pts / stat value
Elemental control: 2 per element for the first three, 3 for each additionnal control after these
Elemental immunity: 3 per element, 5 for grey element
Flying: 1
Swimming: 1
Burrowing: 1
Extreme survival (space, volcanic deep...): 2
Long range attacks: 1
CA attacks: 5
Technology assimilation (Can uses any weapon): 3
Poisonous attack (-1 all stats for each hit until the end of the fight, weakens target): 4
Mental attack and telepathy: 3
Teratogene hit (Mutate anything hit): 5
IW armor: 3
Defensive spores (various effect at close range): 2
Immunity system (poison, nanobots and things like these are stopped): 2
Regeneration: 5
Spawned creature: half the given abilities, can gestate creatures for multiple turns for stronger mutant. Abilities points spend on this come back at a rythm of 5 per turn.

Ability assimilation:
Any ability witnessed by the World devourer can be mimicked 20 turns after the furst use of it. Also, it become unnaffected by it and will have the said abilities in his list for futures battles.

Name: Asyl
Race: Human like
Weapon: Book of Infinite Multiverse
Secondary Weapon: None
Abilities: Mana tapping
GmBs: None
Team: Himself

Stats:
Strength:*
Speed:***
Defense:***
Mana:Special

Description:


Bio:
Asyl is both a powerful mage and a master of politics. He controls many worlds and can daw power from any of these with ease.

Abilities:
Book of Infinite Multiverse:
The book itself is the main ability used by Asyl. It allows to store magic spells, creatures, anything summoned from other places. IW and Indestructible.

Mana tapping:
Energy for the books comes from lands. Not every place generate the same mana, so to have the required energy, Asyl uses a "minor" spell to grab a part of reality somehere in the multiverse and uses it as a mana source. By "minor", understand that mountains are a regular mana source for him.

Note: The character is inspired of Magic: The Gathering's planeswalkers.
4  Profiles / Profile / Villains and NPC profiles on: January 14, 2010, 12:53:36 pm
1) The BJ team

Name: Lord Khrima
Race: Dark Human
Weapon: Prism laser: A laser canon with a strangely shaped prism, allowing him to shood spread shot like a shotgun
Secondary Weapon: Laser hammer: The whacking part is made of lasers
Abilities:Khrima dark magic, Khrima army, Khrima laser, Khrimalith, Khrima inventions, Khrimabot
GmBs: Ultima Khrima
Team: BJ

Stats:
Strength:***
Speed:***
Defense:***
Energy:***

Description


Bio:

Abilities:
Khrima dark magic:
Khrima is a laser monomaniac, but also a mage. His spells range from hurting to hindering. No support, except firepower!

Khrima army:
Being an evil overlord, he deserves his evil minions. Armed with lasguns, completely anonymous and disposable, they tend to have the accuracy of a knife thrower under sedative using his feet while blinfolded and put on a charging rhinoceros in the middle of a snowstorm. They are better against helpers.

Khrima laser:
Laser monomaniac indeed. A set of satellites can fire lasers toward the ground with much power... but requires some prior targetting.

Khrimalith:
How can a master of evil be complete without a mobile, offensive base? The Khrimalith is a large, floating polyedron stuffed with everything needed, from a boss arena with psychedelics colors, a cantina for those looking for a place of wreched scum and villainy, lasers defenses, traps for everyone to falls in and so on.

Khrima inventions:
Science (and laser science in particular) allow him to devise new gadgets everytime. Each of these are unique and come with obvious fails as these are prototypes. And the fun part, he always seems to have something useful under hands...

Khrimabot:
These two drones comes with force fiels, anti EMP and, guess what, laser miniguns. They can target the Khrima laser and send infos to Khrima himself.


GmB:
Ultima Khrima:
Upon defeat, Khrima gains some serious boost to his magic and stats (+ 3 each). Of course, he change in appearance, gain wings, is fully healed and all. A quick defeat can prevent this, however.

Note: The character is inspired of Khrima in Adventurers!.


Name: Zaralem, God of destruction
Race: God avatar
Weapon: Axhammer of destruction: CA
Armor: Crushing plate: Invulnerable. Non IW weapons break on touch.
Abilities:Destruction incarnate, Avatar of Destruction, Devastating fury, God like invulnerability
GmBs: Destructowave
Team: BJ

Stats:
Strength:****************
Speed:****
Defense:************
Rage:******* (Hyper rage: Each attack made during rage add + 1 Strength and Defense, rage last 2 more turn)

Description


Bio:

Abilities:
Destruction incarnate:
Every attack used by him is CA. EVERYONE!

Avatar of Destruction:
His stats. Just see his stats. You did it? Then imagine when raging... good? Well now the fun part: each time he destroy something from someone, his rage cooldown/countdown is cancelled. Yup, he is clearly beating Zaraki with this.

Devastating fury:
A simple shout can destroy anything at range.

God like invulnerability:
Anything that tries to lower his abilities, restrain him, or anything similar will miss, whatever it is. GmB are reduced in effectiveness only, but even stopping time won't hold him for long.


GmB:
Destructowave:
Destroy everything in a devastating shockwave. No force field, no portals nothing will stop this. The catch? It needs 3 turns to be fully prepared and a big enough attack can stop him before he finishes.

Note: The character is inspired of Warhammer's Bloodthirster.
5  Battle / Clash of Smash Battles & TimeZone Battles / Re: Well than, how about a battle? on: May 05, 2008, 04:09:32 am
My internet said "NO !"
6  Clash of Smash Luxury Gym / The Luxury Gym / Re: ATTENTION EVERYONE!!! on: April 28, 2008, 02:59:45 am
* Sidestep, catch it and send it back *
7  Profiles / Profile / Re: MrM00000's profile on: April 24, 2008, 02:44:46 am
Not that much ...

Want a fight ?
8  Clash of Smash Luxury Gym / The Luxury Gym / Re: COME BACK TO LIFE! on: April 23, 2008, 12:45:21 am
then hma/gaffit vs doc.

This one confused me ...
9  Clash of Smash Luxury Gym / The Luxury Gym / Re: COME BACK TO LIFE! on: April 22, 2008, 01:25:14 am
... I have a match with Gaffit ?

If you mean the special one, I forgot to close the topic !
If you mean the story, I'm waiting for the others !
Else ... I don't see which one you're talking about ...

OR maybe it was to HMA ...
10  Clash of Smash Luxury Gym / The Luxury Gym / Re: COME BACK TO LIFE! on: April 21, 2008, 03:20:56 am
Sad question that I have, too ...

...

...

Want a match, for a change ?
11  RPs, Forts, and Stories / The official RP / Re: The dungeon generator, take 2 ! on: April 20, 2008, 04:19:46 pm
And you know what ? I think the CoS story can continue there ... just a little change in my plans, but nothing hard to do !
12  RPs, Forts, and Stories / The official RP / Re: The dungeon generator, take 2 ! on: April 16, 2008, 04:34:27 am
Hmmm ... Gaffit, if there is only you left, I don't think there is a point continuing ...
13  Battle / Clash of Smash Battles & TimeZone Battles / Re: Clash of Smash: Time Zone Battle Room 1 on: April 14, 2008, 10:15:42 am
Okay ... good night, board !
14  RPs, Forts, and Stories / The official RP / Re: The dungeon generator, take 2 ! on: April 14, 2008, 10:14:56 am
Heh... That's not... what I'm doing....

*Gamma Gaffit releases a massive Gamma Wave that releases all the Gamma charged in his body, with the charge of several suns*

*Gaffit instantly collapses the Gamma Wave back on itself before it can grow larger than a couple of yards and then absorbs the Gamma back into himself*

*A green light and an explosion rocks the facility*

And everyone in it, I assume ... Can you explain me the difference between letting the countdown finishing and this ? I may have missed something ...
15  Battle / Clash of Smash Battles & TimeZone Battles / Re: Clash of Smash: Time Zone Battle Room 1 on: April 12, 2008, 02:39:12 pm
... so basically, the Clash of smash is dead ... I expected it to continue a little !

So I wonder ... inerested in the RP scenario, so I didn't made it for nothing (there is actually a scenario !!!)
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